The BlightRefuges, raids and the things that grow
Year 6 since the Night of Glass

Walk softly. It is listening.

The city is drowned in alien growth, the electricity is dead, and your Refuge is down to its last few Reloads. Somewhere in the Thicket there's a cache, and the people across the ring road want it too.

The Refuge

Choose a Home, from a campsite to a shopping mall. Recruit survivors from who they were before: a paramedic, a waitress, a soldier, an office worker. Arm them with what still works.

The Raid

Alternating activations in initiative order, creatures included. Every shot makes Noise; Noise brings the Din; the Din brings things out of the growth. Every magazine comes out of your stores.

The Blight

It roots in your survivors and gives them Gifts, and Marks. At twelve, they Turn. The Seasons turn too, and each one asks something new of the Refuge.

Rules draft v0.2.2 (Arrows, 2026-10-24). An original game in development.